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Vvvvvv make and play
Vvvvvv make and play










vvvvvv make and play

I almost feel ashamed that I had to wait for VVVVVV to be released onto Steam. Still, it’s nice to be out on the hunt, even if I barely have time to play, let alone write about them, because I have to spend all my time talking about games where you have to spank anime girls as part of the goal. Sometimes, in cases like Aquaria, you succeed. Therefore, finding the good ones tends to be an exercise of wading through gimmicks, blatant ripoffs, and those stupid “artsy” games. To be fair, the indie games market is robust, but just like any industry that relies on a few bright diamonds, there tends to be a lot of coal. I miss the days when Activision was the darling of the industry, a place that was started up by ex-Atari employees so that they could get some recognition for their work, and wasn’t The Enemy, a huge, unfeeling Borg that destroyed Infinity Ward, ruined the rhythm game market, and whose CEO is on record as stating that he wants to “take the fun out of making video games”, along with all of the other stupid crap that routinely comes out of his mouth. Even as a professional journalist, I sometimes think the industry is moving too fast for my personal tastes, especially with the industry to the point where the big money is really big, and the smaller developers and publishers get eaten up like schools of fish. I’m thirty years old and have been playing video games since I was literally in diapers, so I’m what you could consider an “older” gamer.

#Vvvvvv make and play Pc#

I’m weary of spending $60 on games that are focus grouped, cost millions to make, require a pass just to be able to get online, and in the case of PC games, often come with restrictive and even Draconian DRM that make pirated copies of the game legitimately *better* than legitimate copies.

vvvvvv make and play

I admit that I’m a little bit weary of AAA releases.












Vvvvvv make and play